3/16/2024 0 Comments Play cuphead multiplayer using![]() ![]() Either that or my experience with shmups makes Cuphead significantly easier to me than most people. There's something very interesting happening here with Cuphead's design I think. I don't see how that's remotely possible. How anyone in here can claim to struggle with any of the early-game Cuphead bosses while also having beaten the likes of Orphan of Kos utterly confounds me. Even in that scenario that amounts to like, what? 15-20 minutes at worst to beat the hardest ones? Even as rusty as I am I'm still steamrolling every new boss, with only the hardest of them taking me upwards of 5-6 tries. And even if you manage to save each other a bunch, those ghosts start flying toward the top of the screen at faster rates.Ĭo-op is still fun, but it’s more frustrating than solo Cuphead.After hopping back into Cuphead for the first time in years to play the DLC last night, I'm even more confused by the responses in this thread. And if you both die around the same time, you’re screwed. Trying to make your way to a dead ally often just puts you in harms way and gets you killed. For one thing, your ghost will often be somewhere that your friend can’t reach. If they other player can perform a parry move on you (which you execute by pushing the jump button while already in the air), you come back to life with one health. When you lose all your health, you turn into ghost that floats toward the top of the screen. The big bonus is that your friend can revive you after you die. It’s much harder to navigate your way through enemy attacks when another player is taking up space … especially when his character looks almost exactly like yours. So the increased attack power isn’t an advantage. Yes, you can do more damage-per-second with two characters, but the game gives bosses extra health to adjust for that. You’d think that having a friend to help would make things easier, but it doesn’t. Image Credit: Microsoft What you won’t likeĬuphead feels like it wants you to play the game with two players, but I actually found the cooperative experience less enjoyable than playing solo. If a boss if giving you trouble, you can try equipping different abilities and weapons to find a better setup. ![]() But you’ll also unlock weapons, like homing shots that do less damage but track enemies or a spreader that only fires a short distance but packs a ton of power. Using coins you earn through optional sidescroller levels (which are hard, but not as challenging as most of the boss fights), you can purchase perks like invisibility during your dash. Even if you were almost at the end of the encounter, it won’t take you long to make up that progress.Ĭuphead also gives you access to additional weapons and abilities through an in-game shop. Once you die, you can quickly restart the fight. But the sense of accomplishment you get upon victory makes it all worthwhile.Īnd Cuphead does a lot to make things more bearable. And, yeah, you’ll probably get frustrated. Some of them will take you dozens of attempts to beat (or much more). Each one has unique animations and music that make them just as interesting to watch as to play. Or you’ll fight through a gang or surprisingly deadly farm vegetables. You’ll travel along a demon train as you fight multiple ghosts. A beautiful sea goddess will slowly turn into a monster. This doesn’t just change the rules and mechanics of the fight, but it also alters how the enemies look. Each boss in Cuphead has multiple phases. This is smart, since it’s what the game does best. It’s like the developers traveled in time and plucked animators from the period to work on its game.Ĭuphead is largely a series of boss fights. ![]() Each character is beautifully animated in that style. But saying that it just looks like one of those classic cartoons doesn’t convey the length of the game’s achievement. Cuphead looks like a cartoon from the early days of cinema, taking inspiration from Fleischer Studios hits of the ’20s and ’30s like Betty Boop. It’s nice to see a game use a more unlikely approach. We’re thrilled to open our call for speakers to our flagship event, GamesBeat Summit 2024 hosted in Los Angeles, where we will explore the theme of “Resilience and Adaption”. ![]()
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